51爱心流水灯32灯炫酷代码_32心形灯代码免费-程序员宅基地

技术标签: 51单片机  嵌入式硬件  单片机  

    源代码摘自@远眺883的文章,大佬是30个灯的,感兴趣的铁汁们可以去看看哦~(已取得原作者的许可):基于STC89C51单片机设计的心形流水灯软件代码部分_单片机流水灯代码_远眺883的博客-程序员宅基地

  由于博主是个小菜鸡,所以有些地方改的不好的请多多包容。

  修改方面

  调整了开头单个灯的旋转,并加快了旋转速度,并用appear函数无缝衔接后面的呼吸灯,中间基本没有什么太大的改动,个人觉得时间上比较长,于是缩短了循环的次数,最后的部分也稍微换了一下。

  效果: 

爱心流水灯(32灯)

  源代码分享:

#include <REGX52.H>
#include <Intrins.h>
 
//LED灯引脚,延逆时针定义
sbit LED1=P0^0;  sbit LED2=P0^1;  sbit LED3=P0^2;  sbit LED4=P0^3;  sbit LED5=P0^4;  sbit LED6=P0^5;  sbit LED7=P0^6;  sbit LED8=P0^7;
sbit LED24=P2^7; sbit LED23=P2^6; sbit LED22=P2^5; sbit LED21=P2^4; sbit LED20=P2^3; sbit LED19=P2^2; sbit LED18=P2^1;
sbit LED17=P2^0; sbit LED32=P3^7;sbit LED31=P3^6;sbit LED30=P3^5; sbit LED29=P3^4; sbit LED28=P3^3; sbit LED27=P3^2; sbit LED26=P3^1; sbit LED25=P3^0;
sbit LED16=P1^7; sbit LED15=P1^6; sbit LED14=P1^5; sbit LED13=P1^4; sbit LED12=P1^3; sbit LED11=P1^2; sbit LED10=P1^1; sbit LED9=P1^0;
 
int time = 0; 	//控制呼吸灯亮灯时间
int	mode = 0;  	//呼吸灯模式(渐亮到渐暗)
int i, j;  		//循环变量
 
//10us延时函数
void Delay(int us)		//@12.000MHz
{
	while(us--)
	{
		unsigned char i;
 
		_nop_();
		i = 2;
		while (--i);
	}
}
 
//全开
void turn_on(void)
{
	LED9=1;  LED10=1; LED11=1; LED12=1; LED13=1; LED14=1; LED15=1; LED16=1;
	LED25=1; LED26=1; LED27=1; LED28=1; LED29=1; LED30=1;LED31=1;LED32=1;
	LED17=1; LED18=1; LED19=1; LED20=1; LED21=1; LED22=1; LED23=1; LED24=1;
	LED8=1;  LED7=1;  LED6=1;  LED5=1;  LED4=1;  LED3=1;  LED2=1;  LED1=1;
}
 
//全关
void turn_off(void)
{
	LED9=0;  LED10=0; LED11=0; LED12=0; LED13=0; LED14=0; LED15=0; LED16=0;
	LED25=0; LED26=0; LED27=0; LED28=0; LED29=0; LED30=0;LED31=0;LED32=0;
	LED17=0; LED18=0; LED19=0; LED20=0; LED21=0; LED22=0; LED23=0; LED24=0;
	LED8=0;  LED7=0;  LED6=0;  LED5=0;  LED4=0;  LED3=0;  LED2=0;  LED1=0;
}
 
//流水灯
void run_LED(void)
{
	//顺时针流水灯
	for(i = 0; i < 1; i++)
	{
		LED9=1;		Delay(2000);
		LED10=1;	Delay(2000);
		LED11=1;	Delay(2000);
		LED12=1;	Delay(2000);
		LED13=1;	Delay(2000);
		LED14=1;	Delay(2000);
		LED15=1;	Delay(2000);
		LED16=1;	Delay(2000);
		LED25=1;	Delay(2000);
		LED26=1;	Delay(2000);
		LED27=1;	Delay(2000);
		LED28=1;	Delay(2000);
		LED29=1;	Delay(2000);
		LED30=1;	Delay(2000);
		LED31=1;	Delay(2000);
		LED32=1;	Delay(2000);
		LED17=1;	Delay(2000);
		LED18=1;	Delay(2000);
		LED19=1;	Delay(2000);
		LED20=1;	Delay(2000);
		LED21=1;	Delay(2000);
		LED22=1;	Delay(2000);
			LED23=1;	Delay(2000);
		LED24=1;	Delay(2000);
		LED8=1;		Delay(2000);
		LED7=1;		Delay(2000);
			LED6=1;		Delay(2000);
		LED5=1;		Delay(2000);
		LED4=1;		Delay(2000);
		LED3=1;		Delay(2000);
		LED2=1;		Delay(2000);
		LED1=1;		Delay(2000);
		
		LED9=0;		Delay(2000);
		LED10=0;	Delay(2000);
		LED11=0;	Delay(2000);
		LED12=0;	Delay(2000);
		LED13=0;	Delay(2000);
		LED14=0;	Delay(2000);
		LED15=0;	Delay(2000);
		LED16=0;	Delay(2000);
		LED25=0;	Delay(2000);
		LED26=0;	Delay(2000);
		LED27=0;	Delay(2000);
		LED28=0;	Delay(2000);
		LED29=0;	Delay(2000);
		LED30=0;	Delay(2000);
		LED31=0;	Delay(2000);
		LED32=0;	Delay(2000);
		LED17=0;	Delay(2000);
		LED18=0;	Delay(2000);
		LED19=0;	Delay(2000);
		LED20=0;	Delay(2000);
		LED21=0;	Delay(2000);
		LED22=0;	Delay(2000);
		LED23=0;	Delay(2000);
		LED24=0;	Delay(2000);
		LED8=0;		Delay(2000);
		LED7=0;		Delay(2000);
		LED6=0;		Delay(2000);
		LED5=0;		Delay(2000);
		LED4=0;		Delay(2000);
		LED3=0;		Delay(2000);
		LED2=0;		Delay(2000);
		LED1=0;		Delay(2000);
	}
	
	//逆时针流水灯
	for(i = 0; i < 1; i++)
	{
		LED1=1;		Delay(2000);
		LED2=1;		Delay(2000);
		LED3=1;		Delay(2000);
		LED4=1;		Delay(2000);
		LED5=1;		Delay(2000);
		LED6=1;		Delay(2000);
		LED7=1;		Delay(2000);
		LED8=1;		Delay(2000);
		LED24=1;	Delay(2000);
		LED23=1;	Delay(2000);
		LED22=1;	Delay(2000);
		LED21=1;	Delay(2000);
		LED20=1;	Delay(2000);
		LED19=1;	Delay(2000);
		LED18=1;	Delay(2000);
		LED17=1;	Delay(2000);
		LED32=1;	Delay(2000);
		LED31=1;	Delay(2000);
		LED30=1;	Delay(2000);
		LED29=1;	Delay(2000);
		LED28=1;	Delay(2000);
		LED27=1;	Delay(2000);
		LED26=1;	Delay(2000);
		LED25=1;	Delay(2000);
		LED16=1;	Delay(2000);
		LED15=1;	Delay(2000);
		LED14=1;	Delay(2000);
		LED13=1;	Delay(2000);
		LED12=1;	Delay(2000);
		LED11=1;	Delay(2000);
		LED10=1;	Delay(2000);
		LED9=1;		Delay(2000);
 
		LED1=0;		Delay(2000);
		LED2=0;		Delay(2000);
		LED3=0;		Delay(2000);
		LED4=0;		Delay(2000);
		LED5=0;		Delay(2000);
		LED6=0;		Delay(2000);
		LED7=0;		Delay(2000);
		LED8=0;		Delay(2000);
		LED24=0;	Delay(2000);
		LED23=0;	Delay(2000);
		LED22=0;	Delay(2000);
		LED21=0;	Delay(2000);
		LED20=0;	Delay(2000);
		LED19=0;	Delay(2000);
		LED18=0;	Delay(2000);
		LED17=0;	Delay(2000);
		LED32=0;	Delay(2000);
		LED31=0;	Delay(2000);
		LED30=0;	Delay(2000);
		LED29=0;	Delay(2000);
		LED28=0;	Delay(2000);
		LED27=0;	Delay(2000);
		LED26=0;	Delay(2000);
		LED25=0;	Delay(2000);
		LED16=0;	Delay(2000);
		LED15=0;	Delay(2000);
		LED14=0;	Delay(2000);
		LED13=0;	Delay(2000);
		LED12=0;	Delay(2000);
		LED11=0;	Delay(2000);
		LED10=0;	Delay(2000);
		LED9=0;		Delay(2000);
	}
}
 
void run_LED_2(void)
{
	//顺时针流水灯
	for(i = 0; i < 1; i++)
	{
		LED9=1;		Delay(2000);
		LED10=1;	Delay(2000);
		LED11=1;	Delay(2000);
		LED12=1;	Delay(2000);
		LED13=1;	Delay(2000);
		LED14=1;	Delay(2000);
		LED15=1;	Delay(2000);
		LED16=1;	Delay(2000);
		LED25=1;	Delay(2000);
		LED26=1;	Delay(2000);
		LED27=1;	Delay(2000);
		LED28=1;	Delay(2000);
		LED29=1;	Delay(2000);
		LED30=1;	Delay(2000);
		LED31=1;	Delay(2000);
		LED32=1;	Delay(2000);
		LED17=1;	Delay(2000);
		LED18=1;	Delay(2000);
		LED19=1;	Delay(2000);
		LED20=1;	Delay(2000);
		LED21=1;	Delay(2000);
		LED22=1;	Delay(2000);
		LED23=1;	Delay(2000);
		LED24=1;	Delay(2000);
		LED8=1;		Delay(2000);
		LED7=1;		Delay(2000);
		LED6=1;		Delay(2000);
		LED5=1;		Delay(2000);
		LED4=1;		Delay(2000);
		LED3=1;		Delay(2000);
		LED2=1;		Delay(2000);
		LED1=1;		Delay(2000);
		
		LED9=0;		Delay(2000);
		LED10=0;	Delay(2000);
		LED11=0;	Delay(2000);
		LED12=0;	Delay(2000);
		LED13=0;	Delay(2000);
		LED14=0;	Delay(2000);
		LED15=0;	Delay(2000);
		LED16=0;	Delay(2000);
		LED25=0;	Delay(2000);
		LED26=0;	Delay(2000);
		LED27=0;	Delay(2000);
		LED28=0;	Delay(2000);
		LED29=0;	Delay(2000);
		LED30=0;	Delay(2000);
		LED31=0;	Delay(2000);
		LED32=0;	Delay(2000);
		LED17=0;	Delay(2000);
		LED18=0;	Delay(2000);
		LED19=0;	Delay(2000);
		LED20=0;	Delay(2000);
		LED21=0;	Delay(2000);
		LED22=0;	Delay(2000);
		LED23=0;	Delay(2000);
		LED24=0;	Delay(2000);
		LED8=0;		Delay(2000);
		LED7=0;		Delay(2000);
		LED6=0;		Delay(2000);
		LED5=0;		Delay(2000);
		LED4=0;		Delay(2000);
		LED3=0;		Delay(2000);
		LED2=0;		Delay(2000);
		LED1=0;		Delay(2000);
		
		//逆时针流水灯
		LED1=1;		Delay(2000);
		LED2=1;		Delay(2000);
		LED3=1;		Delay(2000);
		LED4=1;		Delay(2000);
		LED5=1;		Delay(2000);
		LED6=1;		Delay(2000);
		LED7=1;		Delay(2000);
		LED8=1;		Delay(2000);
		LED24=1;	Delay(2000);
		LED23=1;	Delay(2000);
		LED22=1;	Delay(2000);
		LED21=1;	Delay(2000);
		LED20=1;	Delay(2000);
		LED19=1;	Delay(2000);
		LED18=1;	Delay(2000);
		LED17=1;	Delay(2000);
		LED32=1;	Delay(2000);
		LED31=1;	Delay(2000);
		LED30=1;	Delay(2000);
		LED29=1;	Delay(2000);
		LED28=1;	Delay(2000);
		LED27=1;	Delay(2000);
		LED26=1;	Delay(2000);
		LED25=1;	Delay(2000);
		LED16=1;	Delay(2000);
		LED15=1;	Delay(2000);
		LED14=1;	Delay(2000);
		LED13=1;	Delay(2000);
		LED12=1;	Delay(2000);
		LED11=1;	Delay(2000);
		LED10=1;	Delay(2000);
		LED9=1;		Delay(2000);
 
		LED1=0;		Delay(2000);
		LED2=0;		Delay(2000);
		LED3=0;		Delay(2000);
		LED4=0;		Delay(2000);
		LED5=0;		Delay(2000);
		LED6=0;		Delay(2000);
		LED7=0;		Delay(2000);
		LED8=0;		Delay(2000);
		LED24=0;	Delay(2000);
		LED23=0;	Delay(2000);
		LED22=0;	Delay(2000);
		LED21=0;	Delay(2000);
		LED20=0;	Delay(2000);
		LED19=0;	Delay(2000);
		LED18=0;	Delay(2000);
		LED17=0;	Delay(2000);
		LED32=0;	Delay(2000);
		LED31=0;	Delay(2000);
		LED30=0;	Delay(2000);
		LED29=0;	Delay(2000);
		LED28=0;	Delay(2000);
		LED27=0;	Delay(2000);
		LED26=0;	Delay(2000);
		LED25=0;	Delay(2000);
		LED16=0;	Delay(2000);
		LED15=0;	Delay(2000);
		LED14=0;	Delay(2000);
		LED13=0;	Delay(2000);
		LED12=0;	Delay(2000);
		LED11=0;	Delay(2000);
		LED10=0;	Delay(2000);
		LED9=0;		Delay(2000);
	}
}
 
 
//呼吸灯部分
void breathe_LED(void)
{
	for(i = 0; i < 300; i++)
	{
		//全开
		turn_on();
		Delay(16 * time);
		//全关
		turn_off();
		Delay(16 * (50 - time));
		
		if(mode == 0)	
			time++;
		else if(mode == 1)
			time--;
		
		if(time >= 50 || time <= 0)
		{
			mode++;
			mode %= 2;
		}
	}
}
 
//上下往返
void fall_rise_LED(void)
{
	for(i = 0; i < 2; i++)
	{
		//初始时全关闭
		turn_off();
		Delay(10000);
		//从上至下
		LED9=1;  LED1=1;	Delay(2000);
		LED10=1; LED2=1;	Delay(2000);
		LED11=1; LED3=1;	Delay(2000);
		LED12=1; LED4=1;	Delay(2000);
		LED13=1; LED5=1;	Delay(2000);
		LED14=1; LED6=1;	Delay(2000);
		LED15=1; LED7=1;	Delay(2000);
		LED16=1; LED8=1;	Delay(2000);
		LED25=1; LED24=1;	Delay(2000);
		LED26=1; LED23=1;	Delay(2000);
		LED27=1; LED22=1;	Delay(2000);
		LED28=1; LED21=1;	Delay(2000);
		LED29=1; LED20=1;	Delay(2000);
		LED30=1; LED19=1;	Delay(2000);
		LED31=1; LED18=1;	Delay(2000);
		LED32=1; LED17=1;	Delay(2000);
		LED17=1; LED16=1;	Delay(2000);
		//闪烁两次
		for(j = 0; j < 2; j++)
		{
			//全关
			turn_off();
			Delay(10000);
			//全开
			turn_on();
			Delay(10000);
		}
		//全关
		turn_off();
		//从上至下
		LED17=1; LED16=1;	Delay(2000);
		LED32=1; LED17=1;	Delay(2000);
		LED31=1; LED18=1;	Delay(2000);
		LED30=1; LED19=1;	Delay(2000);
		LED29=1; LED20=1;	Delay(2000);
		LED28=1; LED21=1;	Delay(2000);
		LED27=1; LED22=1;	Delay(2000);
		LED26=1; LED23=1;	Delay(2000);
		LED25=1; LED24=1;	Delay(2000);
		LED16=1; LED8=1;	Delay(2000);
		LED15=1; LED7=1;	Delay(2000);
		LED14=1; LED6=1;	Delay(2000);
		LED13=1; LED5=1;	Delay(2000);
		LED12=1; LED4=1;	Delay(2000);
		LED11=1; LED3=1;	Delay(2000);
		LED10=1; LED2=1;	Delay(2000);
		LED9=1;  LED1=1;	Delay(2000);
		for(j = 0; j < 2; j++)
		{
			//全关
			turn_off();
			Delay(10000);
			//全开
			turn_on();
			Delay(10000);
		}
	}
}
 
//满天星
void star_LED(void)
{
	for(i = 0; i < 15; i++)
	{
		//正
		LED9=1;  LED10=0; LED11=1; LED12=0; LED13=1; LED14=0; LED15=1; LED16=0;
		LED25=1; LED26=0; LED27=1; LED28=0; LED29=1; LED30=0;LED31=1;LED32=0;
		LED17=1; LED18=0; LED19=1; LED20=0; LED21=1; LED22=0; LED23=1; LED24=0;
		LED8=1;  LED7=0;  LED6=1;  LED5=0;  LED4=1;  LED3=0;  LED2=1;  LED1=0;
		Delay(6000);
		//反
		LED9=0;  LED10=1; LED11=0; LED12=1; LED13=0; LED14=1; LED15=0; LED16=1;
		LED25=0; LED26=1; LED27=0; LED28=1; LED29=0; LED30=1;LED31=0;LED32=1;
		LED17=0; LED18=1; LED19=0; LED20=1; LED21=0; LED22=1; LED23=0; LED24=1;
		LED8=0;  LED7=1;  LED6=0;  LED5=1;  LED4=0;  LED3=1;  LED2=0;  LED1=1;
		Delay(6000);
	}
}
 
//双线环绕
void chase_LED(void)
{
	LED9=0;	 LED18=0;	Delay(2000);
	LED10=0; LED19=0;	Delay(2000);
	LED11=0; LED20=0;	Delay(2000);
	LED12=0; LED21=0;	Delay(2000);
	LED13=0; LED22=0;	Delay(2000);
	LED14=0; LED23=0;	Delay(2000);
	LED15=0; LED24=0;	Delay(2000);
	LED16=0; LED10=0;	Delay(2000);
	LED25=0; LED9=0;	Delay(2000);
	LED26=0; LED8=0;	Delay(2000);
	LED27=0; LED7=0;	Delay(2000);
	LED28=0; LED6=0;	Delay(2000);
	LED29=0; LED5=0;	Delay(2000);
	LED30=0; LED4=0;	Delay(2000);
	LED31=0; LED3=0;	Delay(2000);
	LED32=0; LED2=0;	Delay(2000);
	LED17=0; LED1=0;	Delay(2000);
	
	LED9=1;	 LED18=1;	Delay(2000);
	LED10=1; LED19=1;	Delay(2000);
	LED11=1; LED20=1;	Delay(2000);
	LED12=1; LED21=1;	Delay(2000);
	LED13=1; LED22=1;	Delay(2000);
	LED14=1; LED23=1;	Delay(2000);
	LED15=1; LED24=1;	Delay(2000);
	LED16=1; LED10=1;	Delay(2000);
	LED25=1; LED9=1;	Delay(2000);
	LED26=1; LED8=1;	Delay(2000);
	LED27=1; LED7=1;	Delay(2000);
	LED28=1; LED6=1;	Delay(2000);
	LED29=1; LED5=1;	Delay(2000);
	LED30=1; LED4=1;	Delay(2000);
	LED31=1; LED3=1;	Delay(2000);
	LED32=1; LED2=1;	Delay(2000);
	LED17=1; LED1=1;	Delay(2000);
	
	Delay(12000);
}
 
//反双线环绕
void chase_LED_reverse(void)
{
	LED17=0; LED1=0;	Delay(2000);
	LED32=0; LED2=0;	Delay(2000);
	LED31=0; LED3=0;	Delay(2000);
	LED30=0; LED4=0;	Delay(2000);
	LED29=0; LED5=0;	Delay(2000);
	LED28=0; LED6=0;	Delay(2000);
	LED27=0; LED7=0;	Delay(2000);
	LED26=0; LED8=0;	Delay(2000);
	LED25=0; LED9=0;	Delay(2000);
	LED16=0; LED10=0;	Delay(2000);
	LED15=0; LED24=0;	Delay(2000);
	LED14=0; LED23=0;	Delay(2000);
	LED13=0; LED22=0;	Delay(2000);
	LED12=0; LED21=0;	Delay(2000);
	LED11=0; LED20=0;	Delay(2000);
	LED10=0; LED19=0;	Delay(2000);
	LED9=0;	 LED18=0;	Delay(2000);
	
	LED17=1; LED1=1;	Delay(2000);
	LED32=1; LED2=1;	Delay(2000);
	LED31=1; LED3=1;	Delay(2000);
	LED30=1; LED4=1;	Delay(2000);
	LED29=1; LED5=1;	Delay(2000);
	LED28=1; LED6=1;	Delay(2000);
	LED27=1; LED7=1;	Delay(2000);
	LED26=1; LED8=1;	Delay(2000);
	LED25=1; LED9=1;	Delay(2000);
	LED16=1; LED10=1;	Delay(2000);
	LED15=1; LED24=1;	Delay(2000);
	LED14=1; LED23=1;	Delay(2000);
	LED13=1; LED22=1;	Delay(2000);
	LED12=1; LED21=1;	Delay(2000);
	LED11=1; LED20=1;	Delay(2000);
	LED10=1; LED19=1;	Delay(2000);
	LED9=1;	 LED18=1;	Delay(2000);
	
	Delay(12000);
}
 
//双线往返环绕
void chase_LED_back(void)
{
	LED17=0; LED1=0;	Delay(2000);
	LED32=0; LED2=0;	Delay(2000);
	LED31=0; LED3=0;	Delay(2000);
	LED30=0; LED4=0;	Delay(2000);
	LED29=0; LED5=0;	Delay(2000);
	LED28=0; LED6=0;	Delay(2000);
	LED27=0; LED7=0;	Delay(2000);
	LED26=0; LED8=0;	Delay(2000);
	LED25=0; LED9=0;	Delay(2000);
	LED16=0; LED10=0;	Delay(2000);
	LED15=0; LED24=0;	Delay(2000);
	LED14=0; LED23=0;	Delay(2000);
	LED13=0; LED22=0;	Delay(2000);
	LED12=0; LED21=0;	Delay(2000);
	LED11=0; LED20=0;	Delay(2000);
	LED10=0; LED19=0;	Delay(2000);
	LED9=0;	 LED18=0;	Delay(2000);
	
	LED9=1;	 LED18=1;	Delay(2000);
	LED10=1; LED19=1;	Delay(2000);
	LED11=1; LED20=1;	Delay(2000);
	LED12=1; LED21=1;	Delay(2000);
	LED13=1; LED22=1;	Delay(2000);
	LED14=1; LED23=1;	Delay(2000);
	LED15=1; LED24=1;	Delay(2000);
	LED16=1; LED10=1;	Delay(2000);
	LED25=1; LED9=1;	Delay(2000);
	LED26=1; LED8=1;	Delay(2000);
	LED27=1; LED7=1;	Delay(2000);
	LED28=1; LED6=1;	Delay(2000);
	LED29=1; LED5=1;	Delay(2000);
	LED30=1; LED4=1;	Delay(2000);
	LED31=1; LED3=1;	Delay(2000);
	LED32=1; LED2=1;	Delay(2000);
	LED17=1; LED1=1;	Delay(2000);
	
	Delay(12000);
}
 
//反双线往返环绕
void chase_LED_back_reverse(void)
{
	LED9=0;	 LED18=0;	Delay(2000);
	LED10=0; LED19=0;	Delay(2000);
	LED11=0; LED20=0;	Delay(2000);
	LED12=0; LED21=0;	Delay(2000);
	LED13=0; LED22=0;	Delay(2000);
	LED14=0; LED23=0;	Delay(2000);
	LED15=0; LED24=0;	Delay(2000);
	LED16=0; LED10=0;	Delay(2000);
	LED25=0; LED9=0;	Delay(2000);
	LED26=0; LED8=0;	Delay(2000);
	LED27=0; LED7=0;	Delay(2000);
	LED28=0; LED6=0;	Delay(2000);
	LED29=0; LED5=0;	Delay(2000);
	LED30=0; LED4=0;	Delay(2000);
	LED31=0; LED3=0;	Delay(2000);
	LED32=0; LED2=0;	Delay(2000);
	LED17=0; LED1=0;	Delay(2000);
	
	LED17=1; LED1=1;	Delay(2000);
	LED32=1; LED2=1;	Delay(2000);
	LED31=1; LED3=1;	Delay(2000);
	LED30=1; LED4=1;	Delay(2000);
	LED29=1; LED5=1;	Delay(2000);
	LED28=1; LED6=1;	Delay(2000);
	LED27=1; LED7=1;	Delay(2000);
	LED26=1; LED8=1;	Delay(2000);
	LED25=1; LED9=1;	Delay(2000);
	LED16=1; LED10=1;	Delay(2000);
	LED15=1; LED24=1;	Delay(2000);
	LED14=1; LED23=1;	Delay(2000);
	LED13=1; LED22=1;	Delay(2000);
	LED12=1; LED21=1;	Delay(2000);
	LED11=1; LED20=1;	Delay(2000);
	LED10=1; LED19=1;	Delay(2000);
	LED9=1;	 LED18=1;	Delay(2000);
	
	Delay(12000);
}
 
//延时控制变量
int one_time = 1500;
 

void one_LED(void)
{	
	if(one_time > 10)
	{
        //单灯绕圈
		LED25=0; LED16=1;	Delay(one_time);
		LED26=0; LED25=1;	Delay(one_time);
		LED27=0; LED26=1;	Delay(one_time);
		LED28=0; LED27=1;	Delay(one_time);
		LED29=0; LED28=1;	Delay(one_time);
		LED30=0; LED29=1;	Delay(one_time);
		LED31=0; LED30=1;	Delay(one_time);
		LED32=0; LED31=1;	Delay(one_time);
		LED17=0; LED32=1;	Delay(one_time);
		LED18=0; LED17=1;	Delay(one_time);
		LED19=0; LED18=1; 	Delay(one_time);
		LED20=0; LED19=1;	Delay(one_time);
		LED21=0; LED20=1; 	Delay(one_time);
		LED22=0; LED21=1; 	Delay(one_time);
		LED23=0; LED22=1;	Delay(one_time);
		LED24=0; LED23=1;	Delay(one_time);
		LED8=0;	 LED24=1;	Delay(one_time);
		LED7=0;	 LED8=1;	Delay(one_time);
		LED6=0;	 LED7=1; 	Delay(one_time);
		LED5=0;	 LED6=1;	Delay(one_time);
		LED4=0;	 LED5=1;	Delay(one_time);
		LED3=0;	 LED4=1;	Delay(one_time);
		LED2=0;	 LED3=1;	Delay(one_time);
		LED1=0;	 LED2=1;	Delay(one_time);	
		LED9=0;	 LED1=1;	Delay(one_time);
		LED10=0; LED9=1;	Delay(one_time);
		LED11=0; LED10=1;	Delay(one_time);
		LED12=0; LED11=1;	Delay(one_time);
		LED13=0; LED12=1;	Delay(one_time);
		LED14=0; LED13=1; 	Delay(one_time);
		LED15=0; LED14=1;	Delay(one_time);
				LED16=0; LED15=1;	Delay(one_time);
    //反单灯绕圈

LED16=1; LED15=0;	Delay(one_time);
		LED15=1; LED14=0;	Delay(one_time);
				LED14=1; LED13=0; 	Delay(one_time);
		LED13=1; LED12=0;	Delay(one_time);
		LED12=1; LED11=0;	Delay(one_time);
		LED11=1; LED10=0;	Delay(one_time);
		LED10=1; LED9=0;	Delay(one_time);
		LED9=1;	 LED1=0;	Delay(one_time);
		LED1=1;	 LED2=0;	Delay(one_time);	
		LED2=1;	 LED3=0;	Delay(one_time);
		LED3=1;	 LED4=0;	Delay(one_time);
		LED4=1;	 LED5=0;	Delay(one_time);
		LED5=1;	 LED6=0;	Delay(one_time);
		LED6=1;	 LED7=0; 	Delay(one_time);
		LED7=1;	 LED8=0;	Delay(one_time);
		LED8=1;	 LED24=0;	Delay(one_time);
		LED24=1; LED23=0;	Delay(one_time);
		LED23=1; LED22=0;	Delay(one_time);
		LED22=1; LED21=0; 	Delay(one_time);
		LED21=1; LED20=0; 	Delay(one_time);
		LED20=1; LED18=0; 	Delay(one_time);
		LED18=1; LED17=0;	Delay(one_time);
		LED17=1; LED32=0;	Delay(one_time);
		LED32=1; LED31=0;	Delay(one_time);
		LED31=1; LED30=0;	Delay(one_time);
		LED30=1; LED29=0;	Delay(one_time);
		LED29=1; LED28=0;	Delay(one_time);
		LED28=1; LED27=0;	Delay(one_time);
		LED27=1; LED26=0;	Delay(one_time);
		LED26=1; LED25=0;	Delay(one_time);
				LED25=1; LED16=0;	Delay(one_time);
	}
	else
	{
		for(i = 1; i <= 29; i++)
		{
			//全开
			turn_on();
			Delay(i*10);
			//全关
			turn_off();
			Delay((29 - i)*10);
		}
	}
	
	//当延时时间高于10*10us时
	if(one_time > 100)
	{
		one_time -= 300;  //延时每圈减300
	}
	//当延时在10以上以及100以下时
	else if(one_time > 10 && one_time <= 100)
	{
		one_time -= 3;  //延时每圈减3
	}
	//当延时在10以下或者100以上时
	else
	{
		one_time = 10;  //延时10
	}
}
//从下往上依次亮灯
appear_LED(void)
{
	LED16=0;Delay(3000);
		LED15=0;LED25=0;Delay(3000);
		LED14=0;LED26=0;Delay(3000);
		LED13=0;LED27=0;Delay(3000);
		LED12=0;LED28=0;Delay(3000);
		LED11=0;LED29=0;Delay(3000);
		LED10=0;LED30=0;Delay(3000);
		LED9=0;LED31=0;Delay(3000);
		LED1=0;LED32=0;Delay(3000);
		LED2=0;LED17=0;Delay(3000);
		LED3=0;LED18=0;Delay(3000);
		LED4=0;LED19=0;Delay(3000);
		LED5=0;LED20=0;Delay(3000);
		LED6=0;LED21=0;Delay(3000);
		LED7=0;LED22=0;Delay(3000);
		LED8=0;LED23=0;Delay(3000);
		LED24=0;Delay(3000);
		
}
 
//竖向变换
void vertical_LED(void)
{
    //依次亮起两个灯
	LED9=1;  LED1=1;  LED27=0; LED22=0;	Delay(5000);
	LED10=1; LED2=1;  LED28=0; LED21=0;	Delay(5000);
	LED11=1; LED3=1;  LED29=0; LED20=0;	Delay(5000);
	LED12=1; LED4=1;  LED30=0; LED19=0;	Delay(5000);
	LED13=1; LED5=1;  LED17=0; LED18=0;	Delay(5000);
	LED14=1; LED6=1;  LED9=0;  LED1=0;	Delay(5000);
	LED15=1; LED7=1;  LED10=0; LED2=0;	Delay(5000);
	LED16=1; LED8=1;  LED11=0; LED3=0;	Delay(5000);
	LED25=1; LED24=1; LED12=0; LED4=0;	Delay(5000);
	LED26=1; LED23=1; LED13=0; LED5=0;	Delay(5000);
	LED27=1; LED22=1; LED14=0; LED6=0;	Delay(5000);
	LED28=1; LED21=1; LED15=0; LED7=0;	Delay(5000);
	LED29=1; LED20=1; LED16=0; LED8=0;	Delay(5000);
	LED30=1; LED19=1; LED25=0; LED24=0;	Delay(5000);
	LED31=1; LED18=1; LED26=0; LED23=0;	Delay(5000);
	LED32=1; LED17=1; LED27=0; LED22=0;	Delay(5000);
}
 
void transverse_LED(void)
{
    //横向亮灯
	LED16=1;Delay(4000);
	 LED15=1; LED8=1; LED25=1; 	Delay(4000);
	LED14=1; LED7=1; LED26=1; LED24=1;	Delay(4000);
	LED13=1; LED6=1; LED27=1;  LED23=1;	Delay(4000);
	LED12=1; LED5=1; LED28=1; LED22=1;	Delay(4000);
	LED11=1; LED4=1; LED29=1; LED21=1;	Delay(4000);
	LED10=1; LED3=1; LED30=1; LED20=1;	Delay(4000);
	LED9=1; LED2=1; LED31=1; LED19=1;	Delay(4000);
	 LED1=1; LED32=1; LED17=1;LED18=1;	Delay(4000);

	Delay(20000);
}
 //反横向亮灯
void tran_LED(void)
{
	 LED1=0; LED32=0; LED17=0;LED18=0;	Delay(4000);
	LED9=0; LED2=0; LED31=0; LED19=0;	Delay(4000);
	LED10=0; LED3=0; LED30=0; LED20=0;	Delay(4000);
	LED11=0; LED4=0; LED29=0; LED21=0;	Delay(4000);
	LED12=0; LED5=0; LED28=0; LED22=0;	Delay(4000);
	LED13=0; LED6=0; LED27=0;  LED23=0;	Delay(4000);
	LED14=0; LED7=0; LED26=0; LED24=0;		Delay(4000);
	 LED15=0; LED8=0; LED25=0; Delay(4000);
	LED16=0;Delay(4000);
	Delay(20000);
}
void main()
{
	//全关
	turn_off();
	transverse_LED();
		tran_LED();
	turn_on;
	while(1)
	{
		for(i = 0; i < 5; i++){
			//单灯循环
			one_LED();
		}
		
		appear_LED();
        //呼吸灯部分
		breathe_LED();
		turn_off();
		
		//流水灯部分
		run_LED();
		turn_off();
		
		run_LED_2();
		turn_off();
		
		//上下往返
		fall_rise_LED();
		turn_off();
		
		//满天星
		star_LED();
		turn_off();
 
		for(i = 0; i < 2; i++){
			//双线环绕往返正向
			chase_LED();
			//双线环绕往返反向
			chase_LED_reverse();
		}
		for(i = 0; i < 2; i++){
			//双线环绕
			chase_LED_back();
			//双线环绕反方向
			chase_LED_back_reverse();
		}
		turn_off();
	
		
		for(i = 0; i < 2; i++){
			//竖向闪灯
			vertical_LED();
			turn_off();
		}
		
		for(i = 0; i < 2; i++){
            //横向闪灯
			transverse_LED();
						tran_LED();
			if(i < 1){  //第2次不关灯
				turn_off();
			}
		}
		
		for(i = 0; i < 2; i++)
		{
			//呼吸灯
			breathe_LED();
		}
		
		//将单灯循环延时变量恢复原值
		one_time = 1500;
	}
}

  本篇博客就到此为止,谢谢大家的支持!dcbceae2607c46b4ac10f9d6b3e8795a.gif

版权声明:本文为博主原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。
本文链接:https://blog.csdn.net/2301_79467164/article/details/134760987

智能推荐

Docker 快速上手学习入门教程_docker菜鸟教程-程序员宅基地

文章浏览阅读2.5w次,点赞6次,收藏50次。官方解释是,docker 容器是机器上的沙盒进程,它与主机上的所有其他进程隔离。所以容器只是操作系统中被隔离开来的一个进程,所谓的容器化,其实也只是对操作系统进行欺骗的一种语法糖。_docker菜鸟教程

电脑技巧:Windows系统原版纯净软件必备的两个网站_msdn我告诉你-程序员宅基地

文章浏览阅读5.7k次,点赞3次,收藏14次。该如何避免的,今天小编给大家推荐两个下载Windows系统官方软件的资源网站,可以杜绝软件捆绑等行为。该站提供了丰富的Windows官方技术资源,比较重要的有MSDN技术资源文档库、官方工具和资源、应用程序、开发人员工具(Visual Studio 、SQLServer等等)、系统镜像、设计人员工具等。总的来说,这两个都是非常优秀的Windows系统镜像资源站,提供了丰富的Windows系统镜像资源,并且保证了资源的纯净和安全性,有需要的朋友可以去了解一下。这个非常实用的资源网站的创建者是国内的一个网友。_msdn我告诉你

vue2封装对话框el-dialog组件_<el-dialog 封装成组件 vue2-程序员宅基地

文章浏览阅读1.2k次。vue2封装对话框el-dialog组件_

MFC 文本框换行_c++ mfc同一框内输入二行怎么换行-程序员宅基地

文章浏览阅读4.7k次,点赞5次,收藏6次。MFC 文本框换行 标签: it mfc 文本框1.将Multiline属性设置为True2.换行是使用"\r\n" (宽字符串为L"\r\n")3.如果需要编辑并且按Enter键换行,还要将 Want Return 设置为 True4.如果需要垂直滚动条的话将Vertical Scroll属性设置为True,需要水平滚动条的话将Horizontal Scroll属性设_c++ mfc同一框内输入二行怎么换行

redis-desktop-manager无法连接redis-server的解决方法_redis-server doesn't support auth command or ismis-程序员宅基地

文章浏览阅读832次。检查Linux是否是否开启所需端口,默认为6379,若未打开,将其开启:以root用户执行iptables -I INPUT -p tcp --dport 6379 -j ACCEPT如果还是未能解决,修改redis.conf,修改主机地址:bind 192.168.85.**;然后使用该配置文件,重新启动Redis服务./redis-server redis.conf..._redis-server doesn't support auth command or ismisconfigured. try

实验四 数据选择器及其应用-程序员宅基地

文章浏览阅读4.9k次。济大数电实验报告_数据选择器及其应用

随便推点

灰色预测模型matlab_MATLAB实战|基于灰色预测河南省社会消费品零售总额预测-程序员宅基地

文章浏览阅读236次。1研究内容消费在生产中占据十分重要的地位,是生产的最终目的和动力,是保持省内经济稳定快速发展的核心要素。预测河南省社会消费品零售总额,是进行宏观经济调控和消费体制改变创新的基础,是河南省内人民对美好的全面和谐社会的追求的要求,保持河南省经济稳定和可持续发展具有重要意义。本文建立灰色预测模型,利用MATLAB软件,预测出2019年~2023年河南省社会消费品零售总额预测值分别为21881...._灰色预测模型用什么软件

log4qt-程序员宅基地

文章浏览阅读1.2k次。12.4-在Qt中使用Log4Qt输出Log文件,看这一篇就足够了一、为啥要使用第三方Log库,而不用平台自带的Log库二、Log4j系列库的功能介绍与基本概念三、Log4Qt库的基本介绍四、将Log4qt组装成为一个单独模块五、使用配置文件的方式配置Log4Qt六、使用代码的方式配置Log4Qt七、在Qt工程中引入Log4Qt库模块的方法八、获取示例中的源代码一、为啥要使用第三方Log库,而不用平台自带的Log库首先要说明的是,在平时开发和调试中开发平台自带的“打印输出”已经足够了。但_log4qt

100种思维模型之全局观思维模型-67_计算机中对于全局观的-程序员宅基地

文章浏览阅读786次。全局观思维模型,一个教我们由点到线,由线到面,再由面到体,不断的放大格局去思考问题的思维模型。_计算机中对于全局观的

线程间控制之CountDownLatch和CyclicBarrier使用介绍_countdownluach于cyclicbarrier的用法-程序员宅基地

文章浏览阅读330次。一、CountDownLatch介绍CountDownLatch采用减法计算;是一个同步辅助工具类和CyclicBarrier类功能类似,允许一个或多个线程等待,直到在其他线程中执行的一组操作完成。二、CountDownLatch俩种应用场景: 场景一:所有线程在等待开始信号(startSignal.await()),主流程发出开始信号通知,既执行startSignal.countDown()方法后;所有线程才开始执行;每个线程执行完发出做完信号,既执行do..._countdownluach于cyclicbarrier的用法

自动化监控系统Prometheus&Grafana_-自动化监控系统prometheus&grafana实战-程序员宅基地

文章浏览阅读508次。Prometheus 算是一个全能型选手,原生支持容器监控,当然监控传统应用也不是吃干饭的,所以就是容器和非容器他都支持,所有的监控系统都具备这个流程,_-自动化监控系统prometheus&grafana实战

React 组件封装之 Search 搜索_react search-程序员宅基地

文章浏览阅读4.7k次。输入关键字,可以通过键盘的搜索按钮完成搜索功能。_react search